I keep returning to this article, as it is the best concise, data-driven explanation of why supply-side economics (read: Reaganomics) doesn't work, and also of the myths surrounding it.
"If we get a good jump on it, we can create a web in which content creators are rewarded fairly, content consumers are given unprecedented power, and web applications are pushed to constantly innovate and improve themselves. Not too shabby."
Fantastic example of CSS animation, while still built on top of semantic, meaningful markup. View it in Firefox, and then view it in Safari or Chrome to see the animation (for now, these are the only ones that support it).
"We’re not here to reduce risk. We’re not here to massage conversion rates. We’re here to make things that improve people’s lives. In doing so, our companies profit in both senses of the word. It’s insufficient to judge our industry by the ROI we generate, or our contribution toward GDP. We should judge our industry by the happiness we create."
These are wise tips on how to ensure that web typography is as legible as possible, especially with the explosion of web-usable fonts that we haven't had for so long.
"The mortgage-fueled market slide is leading the United States into much more than a recession—it is also ushering in a new economy. The consumer economy that was born in the 1950s is lurching to an end, and a new 'creator economy' is emerging."
"Web designers are narrative architects." I'm thinking this is an important metaphor for us to think about, and deeply incorporate into the language of what we do. It ties things together in a way that is unique and powerful.
"The thing is I don’t have the patience to deal with theologies that pretend that God doesn’t have a larger plan of hope or that don’t bother to work for God’s tangible kingdom on earth as it is in heaven. Theologies that are so inward focused that all they seem to care to do it draw lines of who gets saved, or who’s a heretic, or who is too modern or liberal or whatever. God is bigger than such pettiness."
Why we should avoid using "products" as a catchall in navigation menus. Most sites do it, of course, and this causes us as designers not to think about it, but it can make a really bad experience.
"Through examining the donation flows of a few UK charities, Dan outlines key design principles that can help smooth the user experience on multi-step forms."
"Paper prototyping is probably the best tool we have to design great user experiences. It allows you to involve users early in the design process, shows you how people will use your system before you've written any code, and supports iterative design. So why are some design teams still resistant to using it? Here are 7 objections I've heard to paper prototyping and why each one is mistaken."
Richard Beck continues his brilliant series on universalism. This one explains why he thinks universalism (in the Christian sense) is the more biblical view, even while granting that all such things are speculation. You really should have a look at his series, whatever your eschatology is. I don't necessarily agree with his series, but it's deeply worthy of consideration.
Jonathan Stegall is a web designer and emergent / emerging follower of Jesus currently living in Atlanta, seeking to abide in the creative tension between theology, spirituality, design, and justice.